Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!

PokémonLet's Go, Pikachu! and Let's Go, Eevee! ... 



Decades ago, the franchise had to two major selling points: the Game Boy series and it’s trading cards. In both cases, collecting Pokemon was always a core element of the experience. These games are considered to be remakes of Pokémon Yellow, an older make of the game. It was created when i was a child myself. I used to play on it when i got home from school.Pokemon Yellow "resonated" best with younger players because it incorporated elements from the Pokémon anime television series alongside the nostalgia for the older players. 

Heres the trailer for the new game!


Heres also an interview from Nintendo about the new game!




Much like Pokemon Go, Pokemon Let's Go has developed a game combining the old traditional pokemon gameplay alongside the new virtual reality world of Pokemon Go! You can stroll through the virtual world with your pikahu or Eeve following your avatar battling other trainers in the game.


 Unlike the old school pokemon games when you run into a pokemon in the wild you are able to control the avatar throwing the pokemon balls and capturing the pokemon. This is following the development of Pokemon Go's VR, the app that allowed you to flick the pokemon balls at the pokemon using your finger into the real world.

PokémonLet's Go, Pikachu! and Let's Go, Eevee has a different game play compared to Pokemon Go. It allows you to move about the switch the switch controller or the switch pokeball to control the throw of the pokeball in the game. This branches the boundaries of the virtual reality with the real life reality, as it allows the player to walk around with the console or use it alone connected to the TV or with friends, battling their avatars across consoles. 



Pokemon Let's Go, was very cleaver with the design of the game full well knowing the excitement build up around Pokemon Go, they allowed users of the switch to be able to cross platforms from the app and game. They could transfer their collected pokemon in the app to their pokedex within the game. This is something that is very intuitive from pokemon themselves. IGN released a video to help fans cross platforms.


The release of the game was a while ago now and Pokemon have been working on a little something to definitely shock even more. With the hyper-realisic looking pikachu in their new movie shocking a lot of viewers and definitely making me want my own real life pikachu! While films like Death Note frustrated many fans with its first look, Detective Pikachu luckily takes its franchise’s iconic anime style and translates it into something that works!


The concept artist RJ Palmer designed the hyper real pokemon for the film, he pulled a lot of his inspiration from the natural world, copying textures and layers from the creatures in our real world. His deviant art site is an oray of his love for the pokemon world, the creatures for the film had to be more in line with the creatures from the anime series. His concept designs then went on to animators and special effects teams to create the creatures you see in the film today.



With the release of Detective Pikachu growing in popularity, Pokemon Go is trending once again. 

To create the scenes with the CGI pokemon they needed to film the scenes multiple times in order to create the raw materials from which the final product will be created. They created takes using puppets and another shot without the puppets called a reference pass, to help the actors get the correct,  eye-lines and interaction between the actor and CGI pokemon, it allowed for a more realistic human touch helping the actor get in touch with what isn't really there.

Unlike the pets in the real world, Pokémon do not look like they belong in the world. There is almost no visual identity connecting them as creatures. Mewtwo, a tall rodent-like creature, looks like he was made from malleable plastic, while Mr. Mime is closer to a glass clown covered in polyurethane. The choice to keep the visual language of the Pokémon the same as the cartoon helps ground the series in the lore. It doesn’t matter that the Pokémon don’t mesh with the real world, though. It completely skips the uncanny valley in favor of a wickedly fun, albeit unnatural look. 

Much like Ready Player One, Detective Pikachu used facial recognition Mo-cap used to tap an actor’s facial expressions and physical performance for an animated character.

By using a motion-capture helmet over Ryan Reynolds head, they were able to see how he improvised, what he portrayed the character to be like. The way the character acted, said and did things, they took the recordings to post-production to further edit and change around and fix issues.
 “And, so I got to see how he improvised, what he was gonna do, what he was gonna say, how he was gonna act. And then we have a reader who reads Ryan’s lines, but I essentially have to remember what Ryan did on … that day. And then do my side of it, when we’re shooting. And things change around, and they’re gonna fix some stuff in post with Ryan, but for the most part it comes down to memory. We also recorded the tape so I can listen to them back, and remember what he did. But it’s just the whole team trying to work together, and they have been. It’s a really difficult beast.” Justice Smith.This method has been used before in the movie Ready Player One, unlike Ready Player One who used full bodysuits of Mo-cap alongside facial recognition. 

Ready Player One shows immediacy throughout the film with the users desire for the OASIS.


‘Immediacy is the users’ desire for immediate access, understanding, and interaction. Users want an immediate and direct connection with the media, without a screen or interface’(Bolter 2005).
On set, the actors wore optical tracking marker suits and facial capture head-cameras, the data from which fed into Motion Builder. When the actors had to interact with props, these tended to be built as simple frames.

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